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The Bowl of Embers: Ifrit Guide and Strategy (Hard Mode)

General tips and strategy for the Bowl of Embers Ifrit fight in Hard Mode

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    The Bowl of Embers (Hard)


    Thanalan
    Eastern Thanalan (16,24)

    Maps
    Location of Dungeon

    Requirements
    Party Size: 8
    Class: Disciples of War and Magic
    Time Limit: 120 minutes
    Level: 50

    Rewards
    10 x Allagan Tomestones of Philosophy
    4 x Allagan Tomestones of Mythology


    Story
    While your victory over the Ultima Weapon has set off waives of celebration across the land, the jubilation is short-lived, for the beast tribes are seeking to summon their gods once more. Confirmation has arrived that the Amaj'aa have already succeeded in calling forth Ifrit, who is returned far mightier than his last incarnation owing to the vast amounts of crystals he has gorged upon. Prepare yourself for a scorching encounter.



    Ifrit

    Taxonomy: Transcendent/Primal/Ifrit
    HP: 322,000
    Location: The Bowl of Embers (6,6)


    Overview
    The Bowl of Embers (Hard) is your first post-story trial with the much stronger primals. Ifrit will be your first Hard Mod Primal to take on for your Relic Weapon quest. At the end of the battle, Ifrit will drop one weapon that can be rolled on if needed.

    It is basically the same fight you did at level 20 with a few key differences:
    • Full Party (8) instead of a Light Party (4)
    • Will clone himself as the fight progresses during 'Charge'
    • A lot more damage
    • 'Eruption' MUST be interrupted

    Ifrit will be a challenging fight if someone doesn't fully play their role. For the first half of the fight Ifrit will cast 'Radiant Plume' which you should stay out of, there will a ground indicator warning you where it will be, so you should have a few seconds to get out of the way. Ifrit's other abilities will be 'Charge'... You can tell he is about to do this when he jumps into the air then lands on one side of the room. He will do a straight dash across the room, so just be sure to NOT be in front of him. As the fight progresses, he will clone himself when he charges up to 3 times!

    Radiant Plumes appear to always go in the same order, so it is important to be mindful of where the next one will be. Here is the general pattern I have noticed:

    Along the wall/outer rim of the Ring => In the center of the Ring => Everywhere (there is a little space in front and behind him


    At around 50% health Ifrit will summon 4 'Infernal Nails' that will be in a square formation. ALL DPS should focus on the nails as soon as they summon - Consider using a DPS LB to help ensure they go down because if you don't within a minute (when he casts 'Hellfire'), it will be a sure wipe. If you have a Black Mage (BLM) or a Summoner (SMN) in your party, have them do their Limit Break during the nail phase. If timed correctly, you should have another full bar to cast another Limit Break before the fight is over; which is advised to be used by a Healer!

    The party will still receive a lot of...
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